So here it goes…
They start off by discussing 2 common grips that some people have that they have no issues with… cover and half-second Vickers count scoring. And I agree.
Cover is a distinguishing attribute of IDPA and while it might be subjective and applied differently in different areas of the country… so be it. Part of what you learn in any sport is that you have to beat the competition AND the ref.
You can play it really safe and never get a cover call or you can try to skirt the edges, push it based on what you see others get away with and sometimes you’ll get called.
Them’s the breaks.
I also don’t really have any issues with the Vickers count scoring other than why say -0, -1 and -3 if you mean +0, +.5, +1.5? It is un-necessarily confusing. If you called them what they were it would require zero explanation.
Another issue I have no issue with is the 10 round magazines.
This was started to be inclusive, which is an awful reason. But what it does is force additional weapons manipulation which I think is a good thing.
The Triangle Tactical guys then discussed some gear changes they would like to see including allowing Appendix Carry, Lasers and Red Dot, divisions for BUG Guns and actual carry gear, eliminating “baby steps,” cleaning up CDP, getting rid of the fishing vests and holding elections for association leadership.
To address them quickly…
- Appendix carry is a valid and increasingly popular carry method that should have a place. Don’t like it? Don’t shoot it. Personally I doubt it would be any faster than the current hip location so I doubt anyone trying to win would actually use it. It is faster from the interview position that people stand in, but not from the IDPA standard start positions.
- Lasers and Red Dots now have a place in non-competitive class which I believe is a probationary status… what is missing is weapon mounted lights. Without work shooting a laser or dot is often SLOWER than iron sights and not ideal for reaction based use… Lights are a whole other thing. White light really needs a place.
- Bug Guns now have their own nationals. There are logistics problems letting them compete with with the big guns because they can’t be competitive with lower capacity and require 87 mags to complete a stage. I think there could be work arounds like they only require 1 hit per target or that they only engage specific targets.
- Baby steps are their own penalty. They are slow if you have to go to another shooting position. I am a fan of the saying you can’t miss fast enough and like when people aim so I have no issues with them.
- CDP is ridiculous. I’ve never liked the division. If the 1911 is the greatest gun ever invented it shouldn’t be babied with a division that limits everyone else to 8+1 or 45ACP. Plus we already have power factor… just make power factor.
- The fishing vests are a factor gaming the sport. You are always going to have that. I use a Marmot vest because I don’t like the beige vests and I like to use gear I carry but that is me. You don’t have to use the vest either. My coat/vest or a Sport Coat do the same thing.
There are some additional gripes I have…
1. No ammo left behind.
The logic is sound in a gun fight you never know how much ammunition you are going to need and the only time you can have too much is if your swimming. But IDPA is a game and I know that there are only 18 required shots.
Let each competitor have 3 mags. Drop mags as desired and shoot the stage. If they stop before they complete the stage or run out of ammo… it is a FTDR. Then end a stage a match on a steel plate.
2. Not being able to drop an empty mag if the chamber is full.
The logic is you can’t count shots in a gun fight. OK… but this is a game and unless you’re at war and don’t know when you’ll be able to get another one, saving an empty mag is dumb.
3. Not being able to shoot while crossing a doorway or port.
Suppressive fire is a thing and it is designed to create cover where there is none.
4. ESR/SSR and ESP/SSP are divisions without meaningful distinction.
There is almost no way to get a match bump in a revolver class due to the separation of the classes.
5. No allowance for gun mounted White Light
As mentioned above.
6. The IDPA target is different from the USPSA target for no good reason
I actually like the USPSA target better because the A zone approximates the spinal cord. They should agree on 1 to make club logistics easier.
7. No par time stages
In the real world the skill/luck of your attacker define how much time you have to complete the “stage” if you want people to move faster… make them.
Well that rant represents my feedback and thoughts… what says you?